Category Archives: Competitions

The best players of October 2011

Our Permanent Competition continues and, according to the official competition’s chart, we are proud to announce

THE BEST PLAYERS OF OCTOBER 2011

* In the categories Richness,Best Killer,Max connection time have been won by Killer, the warrior!! Good, he gets: +500×3=1,500 gold coins prize!
* Categories Best King,Best Infector have been won by Grimstooth the vampire. These awarded: +500×2=1,000 gold coins prize!


Killer the warrior is this month’s best all-round player, he may get a customized avatar with the money just won.

See you in the cursed castle! (BTW, did I mention that the competition is totally free?)

Permanent Competition

In order to add further interest to our game we are launching the

PERMANENT COMPETITION

every month winners will be drawn out of each category listed in the Hall of Fame, namely:

  • Player with highest level
  • Player with highest score
  • Best king or queen
  • Richest player
  • Toughest killer
  • Best infector
  • Most active craftsmen/craftswoman
  • Best magician
  • Most connected

The winner will be the one having had the best increment in a specific category with respect to the previous month (simply put: the monthly winners are the first ones in this special chart, updated each month).

Since we are counting increments with respect to the previous month, all active players will have equal chance to win.

Each month, each winner will get a prize credit of 500 coins with which (s)he will get a brand new personal and custom avatar, (after winning the 500 coins just follow the procedure explained in the instructions).

Winners’ names will be published on the on our Facebook page.

In specific months will be assigned personal and special weapons to winners. Availability of special prices will be communicated in advance on the facebook page.

 

Plus!

For the best all-round winner until next Christmas, a special extra prize: the game’s Fantasy Calendar 2012 delivered to your own home for the new year’s eve.

This month’s chart

find this month’s chart for the permanent competition here!

 

Start competing now – it’s 100% free – you just have to PLAY!

 

Competition

We are about to arganise a tournament/competition whoe winners will be awarded in-game prizes such as extra levels, personal weapons, special Arts not yet available for public.

News will be posted soon, in the meantime we recommend to join the game and possibly join a guild for the competition.

News soon on the competitions page!

Guild Wars (Underworld 8.1.0)

I am happy to present you the new release of Underworld Online, with an important news:

Guild Wars

How it works

  • Guilds can challenge themselves in wars, which can be considered as Personal Quests or also as little guild-oriented competitions
  • The management of all war operations, as well as the reports about the ongoing situation, can be done in the War Room, located in the castle.
  • At the war’s end, the results will be recorded and will stay visible permanently in the war room. The winner guild can obtain a war prize, thus increasing the power in the kingdom.

How to start a war

  • The first step is to declare war to another guild. The guild leader can issue a war declaration in the War Room. The intention to start a conflict is immediately visible in both that room and in the Guilds’ Room (south-west tower).
  • If the challenged guild wants to accept, their leader will execute the same operation, “Declare War“, to the challenging guild. This serves as acceptance and the war starts.
  • At the war start, the reciprocal kills situation is recorded and the war is listed in the Open Conflicts list in the War Room. Besides, it will be displayed the initial date/time, the inital/current kill situation (only reciprocal kills are counted), plus a final date, which is the time limit before which the conflict cannot be resolved.
  • Each war must last from a minimum of 240 game days (equivalent to 10 real days!). After this period of time has passed, the war can be stopped at any moment, but it can also be prolonged according to both competitor’s will and strategy.
  • As long as a guild is engaged in a war, nobody can leave the guild or join it. Furthermore, the guild cannot be cancelled, but it is however possible to drop a member (eg. if it is discovered that he is a betrayer)
  • The war finishes as soon as the leader of any of the two competitor guilds issues the command “Stop hostilities“. In that moment the situation is recorded and the result is written into the Past Wars list permamently.
  • The war can end up with a winner, but it can also stop with a no-win result: this happens in case the recyprocal kills difference is less than 100 kills .
    It is obvious that guild leaders must pay close attention at the closing of the 10 days, because in a no-win situation, the competitor can make new kills and close the war right after having gained over the 100 kills difference. This adds some intrigue to the challenge and benefits the most present guild.

Limitations

We currently have two limitations:

  1. The deputy leaders cannot issue the declare war/stop hostility commands. It is possible that in the next releases this limitation is removed.
  2. The game does not establish which the war prize will be. Consequently, guilds must agree upon a war prize before entering a conflict.
    At the end of the war, the war prize is not automatically credited to the winner by the system, event though in future releases this feature could be implemented.
    Currently, it is required that before starting a war, guilds communicate what the war prize will be either on the pulic forum or to a game Master.
    Other players (in the forum case) or the Master will guarantee that the agreements will be honored. At the end of the war, the loser must respect the agreement and give the war prize to the winner, possibly with the aid of a game Master for the modifications of max exp/strength points, personal weapons, money, etc.
    If a guild does not respect the agreements and might be banned from the Guild Wars system for a period of time.