WORLD NAME Underworld3 CLUSTER Underworld VERSION 10.0.0 ' See underworld.dxw for details 'AUTHOR Cris SITE https://www.underworld-game.net/ ' The following for local mode IMAGESFOLDER_LOCAL /dimx/uwpics/ ' The following for network (light) mode IMAGESFOLDER_PUBLIC https://www.underworld-game.net/uwpics/ 'alternates 'IMAGESFOLDER_PUBLIC https://www.dimensionex.net/underworld/uwpics/ HELP https://www.underworld-game.net/quick-guide/ SAVEGAME_PERSISTENCE 2 INTERPHONE 1 ' The following only for network (light) mode COUNTERHTML


















MUTING 1 GUI SCENE SIZE 400x230 SCREEN SIZE 800x600 LOGOSRC uw3/logoarea3.jpg MSGLISTSIZE 4 COMPASS true SKINS bloody.dxs 'PAGE flash flash.htm MAP map_uw3.gif HOOKS findobj=doFindObj,viewitem=doViewItem,expertswitch=doExpertSwitch,quickactsw=doQuickActionSwitch Include "uwpanels.dxl" END_GUI ROOMS ROOM entrance DEFAULT NAME Start DESCRIPTION I am entering the Reign of Graiel.

The forward arrow in the grey box will let me get closer to the Castle.

(Direct access to this area is not allowed, you will be now brought to the main entrance). IMAGE uw3/clouds.jpg PANEL initial ROOM outside NAME Outside ROOM hellfire NAME the pit PANEL initial ROOM start NAME catecombs 1 DESCRIPTION These are the catecombs. Since ages, shelter for the weaker ones. IMAGE N SHOWAREA 105,335,-1 uw3/catecomb1.jpg ATTRLIST mapx=133,mapy=76 ROOM catecomb2 NAME catecombs 2 IMAGE N uw3/catecomb2.jpg ATTRLIST mapx=98,mapy=77 ROOM catecomb3 NAME catecombs 3 IMAGE N uw3/catecomb3.jpg ATTRLIST mapx=66,mapy=77 ROOM catecomb4 NAME catecombs 4 DESCRIPTION This subterranean waters is most likely alimented by the river surrounding the castle. IMAGE N SHOWAREA 250,-1,-1 uw3/catecomb4.jpg ATTRLIST mapx=22,mapy=77 ROOM catecomb5 NAME catecombs 5 IMAGE N uw3/catecomb5.jpg ATTRLIST mapx=165,mapy=77 ROOM catecomb6 NAME catecombs 6 IMAGE N uw3/catecomb6.jpg ATTRLIST mapx=131,mapy=49 ROOM catecomb7 NAME catecombs 7 IMAGE N uw3/catecomb7.jpg ATTRLIST mapx=130,mapy=16 END_ROOMS LINKS LINK toA1 entrance-outside N LINK toCastle start-start S LINK c2 start-catecomb2 W LINK c3 catecomb2-catecomb3 W LINK c4 catecomb3-catecomb4 W LINK c5 start-catecomb5 E LINK c6 start-catecomb6 N LINK c7 catecomb6-catecomb7 N END_LINKS CHARACTERS ATTRLIST Health=10,Strength=1,Experience=0,type=0,Level=1,gender=M ' Types from 10 to up are monsters ' from 1 to 9 are humans ' 0 means unattackable character END_CHARACTERS ITEMS END_ITEMS SETS SET setAll start,catecomb2,catecomb3,catecomb4,catecomb5,catecomb6,catecomb7 'covered places - needed for stepAway procedure (vampires movement) SET setCovered entrance,start,catecomb2,catecomb3,catecomb4,catecomb5,catecomb6,catecomb7 END_SETS SCRIPTS Include "commons.dxl" EVENT onStart Call common_onStart() Call config() Call LoadContext() ' Reads game saved status from disk END_EVENT ' ' Game configuration parameters ' Sub config() debugtype=0 '1=debug mode ON monstersPopupSet=setAll 'Set of rooms where monsters will pop up escapeSet=setAll 'Set of rooms where monsters can escape defshop=null 'Default shop End_Sub Sub onNew_local() End_Sub Sub LoadContext_Local() mode = getSetting("ctx_mode",mode) End_Sub EVENT entrance.onLoose If $TARGET=toA1 ' User is exiting to Main Area MoveOutside $AGENT,"Underworld" Return False End_If END_EVENT EVENT start.onLoose If $TARGET=toCastle $AGENT.fromarea = $WORLD.name MoveOutside $AGENT,"Underworld" Return False End_If END_EVENT EVENT entrance.onReceive If $TARGET.type <> 0 'Player has restored from saved game, he saved inside a building Move $TARGET,start End_If If $TARGET.fromarea <> "" ' Teleport comers from other areas to correct places $TARGET.fromarea = "" Move $TARGET,start End_If If debugtype=1 ' Debug mode - accept direct access Move $TARGET,start End_If End_EVENT EVENT entrance.onReceiveItem If $TARGET.type <> "msg" 'Unknown object, make it visible Move $TARGET,start Return End_If Call HandleCommandMessage_Common($TARGET) Kill $TARGET End_EVENT Sub popMonster_Local(new) Dim dummy End_Sub END_SCRIPTS END_WORLD