Some news, including changes for previous releases 8.0.3 and 8.0.4
Guild limit – 20 members
Guilds may not exceed 20 members.
Guild leaders! Above 20 members the joining is blocked, so make sure that your members are active by using the “Info about a person” command in the guild room (south west tower)
Kill count – now more strict
You get no “kill” points if you kill:
– players of your same guild
– players not subscribed to any guild (computer-controlled characters will count, instead)
This change was introduce to prevent cheating.
Initial invulnerability – only for new users
If you create multiple characters, they will not have initial invulnerability.
This benefit is granted only to really new players.
Experience threshold on some spells
Whirl spell and teleport spell can now be cast only if you have enough experience. See Magic and Spells page for more details.
Guild wars: Declare war to…
The game will allow members of a guild to get (and lose!) points from battling other guilds.
Guild leaders can now declare war (and accept war – use the same declare command) to another guild.
Please note that this feature for now has no practical effect still, just adds labels in the guild room about who you are making war to. Stay tuned for developments of this feature.
Strength/Experience advance: kill or rule
In order to advance your max Exp and Strength level you now have two ways:
– Kill enemies (up to 5,000 kills)
– Rule the kingdom: you get an advance at each 1,000 Score points
In the previous releases, the advance was granted without limitation at each 1,000 kills – it has been cancelled because the game was getting too violent.
Also, you can not give money any more to Morubar in order to increase the kingdom richness and hence increase your Score. This is to avoid cheating from richer players.